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Release Date:12/25/2008 Company: Sony Computer Entertainment Genre: RPG
White Knight Chronicles, like most other console RPGs, is presented in third person perspective. The player can freely choose which character to control. Like any other RPG, the characters gain experience points and level up, becoming stronger over the course of the game. Level-5 plans to make White Knight Chronicles a 100 hours game, a length Akihiro Hino considers to be a full length RPG, going against the pressure to make White Knight Chronicles a launch title and cutting the story short. |
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Features
- The battle system used in White Knight Chronicles uses a real-time combat system, where the battle mode is initiated automatically when enemies are present. Before a battle, the player optionally goes into the "Battle Preparation" menu (accessible at any time) and chooses a set of seven commands for each character in the party. This set of seven commands is called a "Function Palette", and several of these palettes can be saved, suggesting that tactical palette preparing and switching will be essential to the game. The commands can also link in some way, presumably to create combos. These can then be used in battle, but before a player can perform these combos the character must attack when the enemy is vulnerable - otherwise the attack gets blocked or deflected. The player controls one of the characters, while the others are controlled by the AI, as seen in the Tokyo Game Show trailer. Players, though, can freely change the character they're controlling. The main character can transform into the White Knight when a gauge is filled, using normal attacks on minor enemies. Characters can also perform combo attacks with other characters, such as one character holding an enemy while another attacks it. Boss battles also take place in a similar fashion except that they may include cutscenes for in-battle events.
- Enemies can be attacked with various kinds of elemental attack magic, while the player can heal his or her own party by resorting to holy (recovery) magic. Magic of course is an essential part of White Knight Chronicle's battle system, but it comes with one pitfall. Magic skills do not improve a character's physical strength. This means magic users have to avoid enemy attacks. The update also introduced two swords, one that can be wielded in one or both hands. The former is described as a handy all-around weapon, while the latter is effective against larger enemies like trolls.
- After defeating an enemy, players will obtain raw materials. This counts for the story and the online mode. However, apparently some raw materials will only be obtainable in the latter's online quests. What the player can do with the collected raw materials, has yet to be announced, though.
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